Amerikick Karate League

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Overview

The Amerikick Karate League is an association sport karate league for Amerikick schools and its affiliates.  The League promotes martial arts tournaments and rates competitors based on their placing at the AKL sanctioned tournaments.  These tournaments are hosted by Amerikick schools and follow the AKL rules, divisions and ratings system.

The AKL League is divided into regions with the current regions being Southern Pennsylvania, South Jersey, New York and Kansas.  Players compete in their regions and earn ratings points on their respective divisions.  There is one AKL Grand championship tournament a year, it is currently held in the Spring in Philadelphia and is considered the final tournament of the season

Competition Season

The competition season begins June 1st and ends May 31st.  There are 4 AKL tournaments in each conference/region generally held in June, September, November and January with the end championship tournament in March-April.  The Top Ten Champions from each conference/region are awarded at the June Black Belt Extravaganza.

Ratings

Competitors earn points based on their placing in their respective divisions.  The current point values are as follows: (Note that pointes values are double at the Season end Championship Tournament)
 
30 points for 1st place
25 points for 2nd place
20 points for 3rd place
15 points for 4th place
10 points for 5th -8th place
5 points for entering
 
Players can enter and compete in as many divisions as they wish, however, only 1 form, 1 weapon and 1 sparring division will count towards their ratings.  Players are rated in their school, in their conference and in the entire association.  Black Belts are rated separate from colorbelts and adults are rated separate from juniors.  When a red belt promotes to black belt their points will transfer to the black belt ratings, however they will only tie any black belt that is rated for that first year they move up.  If there is a tie in point values then each player will share that rating as a co-champion.

Black Belts must enter the AKL divisions at the season-end championships to earn AKL ratings points.  Any other divisions offered by any other sport karate league such as NASKA will not count as points towards AKL ratings.
Ratings are published approximately one week after each AKL tournament.  Any point discrepancies must be submitted by email to the ratings official, no more than 7 days after the ratings are published.  Any inaccuracies and arbitrations are decided by the AKL executive board.  Players may also submit their results to the ratings official via email at www.aklratings@amerikick.com.

 

Divisions

All AKL sanctioned tournaments will offer the same divisions.  They are:

  1. Amerikick Forms/Kata-only official and un-altered Amerikick Forms
  2. Creative Forms-Any routine using sport karate style moves and techniques.  No gymnastics, acrobatics or tricks are allowed.  Cartwheels, rolls, splits and butterfly kicks are allowed.
  3. Extreme Forms-Any routine using extreme martial arts, flips, tricks, gymnastics, break dancing and other moves.
  4. Traditional Forms-Any rational form/kata based on a style of martial arts such as Korean, Japanese, Okinawa, Kenpo, Chinese KungFu, and Fillipino martial arts.  Note Amerikick forms are NOT traditional forms.
  5. Musical Forms-Any routine using music that is choreographed to music.
  6. Weapons-See above 1-5 descriptions for weapons.
  7. Point sparring.
  8. Continuous sparring
  9. Team Sparring

 

The age categories are 2-3, 4-5, 6-7, 8-9, 10-11, 12-13, 14-15, 16-17, 18-29, 30-39, 40 and older.  Players compete at the current age they are since points transfer to higher age groups.

In sparring divisions, boys and girls are separated.  There may be an optional “exhibition match” offered at the discretion of the tournament officials.

Any division with 12 or more competitors will be separated into smaller divisions.  Divisions are also separated by belt for Amerikick Forms.  Divisions may be combined at certain belt levels, and at the discretion of the tournament officials, for weapons and sparring and depending upon the number of competitors present.

 

Rules of Play

 

FORMS

  1. RINGS:  16’x16’ or larger for ages 12 and under if they are under black belts the chief referee will make final decisions.
  2. NUMBER OF JUDGES:  Every ring must have three judges.
  3. UNIFORM:  Player must wear an Amerikick uniform with the Association logo screened or embroidered on the back.
  4. BELT RANK:  Players must compete with the proper color belt worn for the division they are competing in and at the same rank in all divisions.  If they are newly promoted they may compete at their previous rank and they must wear their old belt.
  5. AMOUNT OF DIVISIONS:  Players can compete in any amount of divisions at each event.  NOTE:  If you are competing in one division when your other division is called, you will run the risk of being disqualified.
  6. SEQUENCE:  Luck of the draw
  7. AVAILABILITY:  When the division is declared closed and or the sequence has been determined, no late entries will be accepted.  The exception will be an error made by an event staff in which case the competitor will be shuffled into the draw.
  8. TIME LIMIT:  Players have up to three minutes to perform from the time they enter the ring or the time their music starts, whichever is first.
  9. RESTARTS:  Black belts receive a deduction in score determined by the center judge.  Under belts receive no penalty for the first restart.
  10. MUSIC PLAYER:  Unless provided by the promoter, the players must supply their own music player and someone to run it.
  11. SCORING RANGE:  Depending upon the number of players in the division.
    1. Divisions with less than five (5) players will be 9.95 to 10.0. Less than ten players will be 9.90 to 10.0 and so on.
    2. Center judge will approve all judges scores making sure that they are all within 2/100 of a point difference and not greater. 
  12. TIES:  All ties are broken by the judge’s scores and to whom they gave the higher scores too.  If there is still a tie then the judges may option for the players to compete again.  Players may use the same or different form/kata.
  13. MUSICAL FORMS AND MUSICAL WEAPONS: Players must use music when performing their routines. Music must make up a minimum of 80% of the routines.

WEAPONS

  1. PROCEDURE:  Same as forms.
  2. SPECIFICATIONS:  Weapons must be authentic to martial arts and be protected from sharpness.  No release techniques with the sword.  Exception to this rule is the AKL Final Championships.  Preferential scores should be made to those students who perform an Amerikick weapons form in the Amerikick weapons division only, not the musical/weapons division.
  3. WEAPON BREAKS:  The players have five (5) minutes to replace it with the same or a different weapon.
  4. RESTARTS:  If a player drops their weapon during the routine then colorbelts may restart one time with no penalty in score.  Black belts will receive no score and they are disqualified.
  5. TIME LIMIT:  Same as forms.

SPARRING

  1. RINGS:  Same as forms.
  2. FINAL DECISIONS:  Made by an Arbitrator.
  3. NUMBER OF JUDGES:  Each ring may have three or five judges.
  4. LOCATION OF JUDGES:  Judges may sit or stand at the corners of the ring.
  5. UNIFORM:  Same as forms with the following exception:  No T- shirts or sweatshirts (in place of uniform tops) or pants above the knees are allowed.  Jewelry is not allowed.
  6. SAFETY EQUIPMENT:  Amerikick only sparring gear.  Mouth-piece, groin cup (males), hand, foot, and head gear is required.  Cups cannot be worn on the outside of the uniform.  Face shield is optional.  Chest/rib protector is mandatory.
  7. AGE:  Same as forms.
  8. BELT RANK:  Same as forms.
  9. AMOUNT OF DIVISIONS:  Same as forms.
  10. SEQUENCE:  Same as forms.
  11. AVAILABILITY:  Same as forms.
  12. WEIGH IN: N/A for juniors.  Adult Black Belts must weigh in as per the assign weight classes offered.
  13. TIME LIMIT:  Up to two (2) minutes running time.
  14. COACHING:  Coaching is not allowed.
  15. SCORING AREAS:  Head, face, ribs, chest, abdomen and kidneys.
  16. TECHNIQUES:  Allowable techniques include all kicks, punches, back fists, knife hands, ridge hands, sweeps to the back or side of the lower front leg, grabs up to three (3) seconds, and spins.  All other techniques are illegal.
  17. CONTACT:  All black belts must use light contact to score the head scoring areas and either light or moderate contact to the body scoring areas.
    1. No contact:  Techniques within a four (2) inch zone.
    2. Light contact:  Just a touch.
    3. Moderate:  Slight penetration of opponent.
    4. Excessive:  Extreme penetration, possible swelling, redness or bleeding.
  1. OUT OF BOUNDS:  Out of bounds is when either foot is touching the boundary lines.
  2. FORCED VS RUNNING OUT:  A player is not penalized for fighting out or being forced out of bounds, but may be penalized for running out of bounds to avoid fighting.
  3. PENALITIES:  Illegal contact, illegal techniques, contact to non-scoring areas, hitting after call to stop, out of bounds, dropping to the floor to avoid fighting and unsportsmanlike conduct are subject to penalty points or disqualification by the Center Referee or with a majority vote by the judges.
  4. SCORING: One (1) point for any hand and kicking techniques, two (2) points for any legal kick techniques. Three (3) points for any spinning kick and jump spinning kick to the head.
  5. POINT AND PENALTY:  a point can be given to one player and a penalty point to the other player at one calling, thus giving a player two scores when points are called at a break.  However, a point and penalty cannot be given to the same player by one judge.
  6. NUMBER OF POINTS TO WIN:
    1. The player who reaches a 7 point spread first or the players with the most points after two (2) minutes.
  7. JUDGING ERROR:  A judge making an admitted error may immediately change the error before the next play is started.
  8. TIES:  Result in sudden death overtime with no time limit.
  9. INJURY:  The Center Referee or the medical personnel may prohibit a player from continuing due to injury.
  10. DOWNED OPPONENT: A player is considered down with one knee and one hand or both hands touch the floor. Neither player can sore or be scored upon when a player is down. Warnings and penalty points may be awarded to players who fall down to avoid fighting. Also a player can not score and fall down at the same time.
  11. NUMBER OF POINTS TO WIN: For beginner and Intermediate divisions the player who reaches 7 points first or the most points after two (2) minutes is the winner. For advanced and black belts the player who reaches 7 point spread first or the most points after two (2) minutes is the winner.

 

TEAM SPARRING

  1. PROCEDURE:  Same as point sparring.
  2. SEQUENCE OF TEAMS AND AGE GROUPING:  Youngest to oldest.  Teams should consist of two players whose age and rank level are as close as possible.
  3. SAFETY EQUIPMENT:  Amerikick only sparring gear.  Mouth-piece, groin cup (males), hand, foot, and head gear is required.  Cups cannot be worn on the outside of the uniform
  4. CONTACT:  Same as point sparring.
  5. COACHING:  Coaching is not allowed.
  6. SCORING:  Same as point sparring.
  7. SCORING AREAS:  Same as point sparring
  8. AMOUNT OF POINTS TO WIN:  Total points in two minutes.
  9. TIES:  Result in a sudden death of the last match only.
  10. AVAILABILITY:  Each team consists of two players who each must spar at least once during the two (2) minute match.
  11. DISQUALIFICATION:  A team cannot be disqualified for the disqualification of one of its players (unless is for poor sportsmanship).  If a member is disqualified, the match is ended with the victim receiving two (2) points or a score of two (2) points above that of his opponent’s score, whichever is greater.

 

CONTINUOUS SPARRING

  1. SEQUENCE OF TEAMS AND AGE GROUPING:  This division is for advance and black belts and is separated by weight class. 66-, 77-, 88-, 99-, 109-, 119-, 129, 139+. Boys and girls are separated.
  2. SCORING:  Competitors will spar for 2 sixty second rounds with the 3 judges voting for a winner of each round with a show of hands. Competitors will be judged on their offensive and defensive fighting skills, techniques, combinations and control.
  3. TIES:  In the event of a tie, an additional sixty second round will determine the winner.
  4. AVAILABILITY:  Each team consists of two players who each must spar at least once during the two (2) minute match.
  5. DISQUALIFICATION:  Warnings will be issued for hard contact, unsportsmanlike conduct and other rule infractions. Two warnings in any round to the same competitor will result in a disqualification of that round. A third warning to the same competitor results in the disqualification of the entire match.

 

DEMO TEAM

  1. RINGS:  Same as forms.
  2. FINAL DECISIONS:  Same as forms.
  3. NUMBER OF JUDGES: Same as forms.
  4. LOCATION OF JUDGES:  Same as forms.
  5. UNIFORM:  Same as point sparring.
  6. AGE:  Black belt division is 17 years and younger.  Color belt division is 14 years and younger.  Dragons division is 7 years and younger. If a competitor moves up in age during the season, they can finish the season at the age the were when the season began.
  7. BELT RANK:  A team consisting of at least one black belt must enter the black belt division.
  8. NUMBER OF DIVISIONS:  Promoters option of a black belt division, color belt division and a dragons division.
  9. SEQUENCE:  Luck of the draw.
  10. AVAILABILITY:  Same as forms.  Weapons, music, props and boards may be used.  No glass, fire or concrete breaking is allowed.
  11. TIME LIMIT:  Three (3) minutes from the time the music starts or the players have entered the ring.  Automatic .10 for everyone 10 seconds over the time limit deducted from the total score.
  12. RESTARTS:  Discretion of the judge and arbitrator.
  13. MUSIC PLAYER:  Unless provided by the promoter, the players must supply their own music player and someone to run it.
  14. SCORING RANGE:  Discretion of the judge
  15. TIES:  Discretion of the judge or arbitrator

TEAM SYNC FORMS

  1. RINGS:  20’x20’ for ages 12 and up, 16’x16’ or larger for ages 12 and under if they are under black belts.  The chief referee will make final decisions.
  2. NUMBER OF JUDGES:  Every must have three or five judges.
  3. UNIFORM:  Player must wear an Amerikick uniform with the Association logo screened or embroidered on the back.
  4. BELT RANK:  any belt rank
  5. AMOUNT OF DIVISIONS:  Players can compete in any amount of divisions of each event.  NOTE:  If you are competing in one division when your other division is called, you will run the risk of being disqualified.
  6. SEQUENCE:  Luck of the draw
  7. AVAILABILITY:  When the division is declared closed and or the sequence has been determined, no late entries will be accepted.  The exception will be an error made by an event staff in which case the competitor will be shuffled into the draw.
  8. TIME LIMIT:  Players have up to three (3) minutes to perform from the time they enter the ring or the time their music starts, whichever is first.
  9. RESTARTS:  At the discretion of the judge and arbitrator.
  10. MUSIC PLAYER:  Unless provided by the promoter, the players must supply their own music player and someone to run it.
  11. SCORING RANGE:  Depending upon the number of players in the division.
  12. Black belt divisions with less than five (5) players will be 9.95 to 10.0. Less than ten players will be 9.90 to 10.0 and so on.
  13. Under belt divisions with less than five (5) players will be 8.95 to 9.99.  Less than ten players will be 9.90 to 9.99 and so on.

TIES:  First place ties, both players compete again with the same or different form and are determined by the judges with a show of hands.  Second through fourth place will add the high and low score in.  Ties Fifth through eighth are not run off.